REFERENCE CHARTS For VAMPIRE THE MASQUERADE
   
Generation Chart
Generation Trait Max Bloodpool Max Blood / Turn
3 10 ??? ???
4 9 50 10
5 8 40 8
6 7 30 6
7 6 20 5
8 5 15 3
9 5 14 2
10 5 13 1
11 5 12 1
12 5 11 1
13 5 10 1
14 5 10 1
15+ 5 9 1
Ghoul 5 3 (+7 mortal) 1
Mortal N/A 10 non-kindred 0
Auras
Condition Color   Condition Color
Afraid Orange   hateful black
Aggressive Purple   idealistic yellow
angry red   innocent white
bitter brown   love blue
calm light blue   obsessed green
compassionate pink   sad silver
conservative lavender   spiritual gold
depressed gray   suspicious dark blue
desirous, lustful deep red   a vampire appropriate color is pale
distrustful light green   confused mottled shifting colors
enraged crimson   daydreaming sharp flickering colors
envious dark green   diabolist black veins
excited violet   frenzied rapidly rippling colors
generous rose   psychotic hypnotic, swirling color
happy vermillion   magic use myriad sprinkles
Experience Charts
New ability 3
New Discipline 10
New thaumaturgy path 7
In-Clan Discipline Current Rating x5
Non-Clan Discipline Current Rating x7
Thaumaturgy Path Current Rating x4
Caitiff disciplines Current Rating x6
Ability Current Rating x2
Attribute Current Rating x4
Humanity Current Rating x2
Virtue Current Rating x2
Willpower Current Rating

Health Levels
Bruised character is only briused and has no penalties
Hurt -1 to all rolls
Injured -1 to all rolls
Wounded -2 to all rolls
Mauled -2 to all rolls
Crippled -5 to all rolls
Incapacitated
Torpor

Combat Sumarry Chart
Step 1: Initiative
roll wits + alertness (diff4)
Step 2 : Attack
hand to hand roll Dexterity + Brawl (diff is usually 6)
melee roll Dexterity + Melee
firearms roll Dexterity + Firearms
dodge roll Dexterity + Dodge (diff is usually 6)
Step 3 : Resolution
roll damage , this is determined
by your weapon or manuver
Soak damage: roll Stamina

Weapons Chart
Firearms
calibre diff damage rate clip

revolvers

.38 6 4 3 5
.44m 7 6 2 6
.357m 6 5 2 6
light pistols
9mm 7 4 4 17
.380acp 7 4 3 7
.45acp 8 5 3 7
.40s/w 7 5 3 10
.454 7 7 1 5
.50ae 8 7 1 7
.475 7 7 1 6
10mm 8 3 4 15
.22lr 6 2 5 5
light submachine guns
9mm 7 4 18 30
.32acp 7 3 15 20
.22lr 6 3 15 30
heavy submachine guns
9mm 6 4 21 32
10mm 6 5 15 30
.45acp 6 5 15 100
machine pistols
9x18mm 7 4 15 18
9mm 8 4 19 19
rifles
.30-06 8 8 1 5
.22lr 6 4 4 50
.223 8 7 3 5
.460wm 8 10 1 3
assault rifles
.223 7 7 20 30
5.45mm 7 7 20 30
battle rifles
7.62mm 7 8 10 20
7.62x39mm 7 8 10 20
pump-action shotguns
12 gauge 6 8 1 5
12 gauge 6 8 1 8
automatic shotguns
12 guage 7 8 3 8
12 guage 7 8 3 7
12 gauge 7 8 6 20

Melee Weapons
weapon diff damage
knife 5 str+1
dagger 4 str+1
broadsword 6 str+4
great sword 5 str+5
quarterstaff 4 str+2
hand axe 7 str+5
battle axe 7 str+6
club 4 str+2

Cost to use Disciplines
Animalism
1-6c = none 6d & 7one willpower 8-10 none
Auspex
1-4 none 5=1willpower 6-10 none
Celerity
1-10 1 blood point
Chimerstry
1=1willpower 2=2willpower 3-4 = 1 bloodpoint 5=2willpower 6-10 none
Dementation
1-10 none
Dominate
1-7 none 8=1 willpower to affect vampires 9-10 none
Fortituse
1-10 none
Melpominee
1=none 2=1 willpower 3-5=none 6= 1person affected for every bloodpoint spent
Necromancy
1-10 none
Obeah
1=1health level gained for 1 blood 2=none 3=2willpower points 4=none
5-6=1willpower 7-10 none
Obfuscate
1-10 none
Obtenebration
1-2 = 1 bloodpoint 3-4none 5=3 bloodpoints 6-7 none 8=1 bloodpoint
9none10=5bloodpoints
Potence
1-10 = none
Presence
1-10 none
Protean
1-5and7 = 1 bloodpoint 6and8-9 none 10=3blood to start 2 every turn to
maintain
Quietus
1-2=1bloodpoint 3=3bloodpoints 4=1 bloodpoint 5=1blood per time you
spit6a.none 6b=1blood per day 7none 8=1 bloodpoint 9=5bloodpoints 10none
Serpentis
1-3none 4=1 bloodpoint 5-10 none
Thanitosis
1=1bloodpoint 2=you declare how many 3=2bloodpoints 4=1willpower
5-7=1bloodpoint 8=1willpower
Thaumaturgy
rituals = 1 blood +anything stated paths = none blood magic= none
Vicissitude
1-2 = 1 bloodpoint 3none 4=2bloodpoints 5-8none 9a=1 bloodpoint 9b-10none